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Night's Requiem

Night's Requiem

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Devlog

  • Sequence 3 Started with New Rigging Code
    June 08, 2025 by nights-requiem
    Sequence 3 is currently under development. With this new sequence, my workflow for programming cinematic cameras and rigging hands and facial features has been improved a bit which will make it easier... Continue reading
  • Minor Usability Improvemets
    June 06, 2025 by nights-requiem
    This build addresses the most common feedback about the general experience of navigating the UI Cursor predictably appears on the main menu Dialogue can be advanced by pressing spacebar or bottom face... Continue reading
  • 6/4/25 Change Log
    June 04, 2025 by nights-requiem
    Added the start of the exploration segment Added the radar system (fully implemented, but I'd have to tag all the walls and stuff to make them show up as green lines so it's obvious that it's working... Continue reading
  • Planned Milestones
    June 04, 2025 by nights-requiem
    After a bit of a failboat of a launch due to a bug with Unreal's modular control rig plugin, Ehrein no longer freaks out all the time and I'm able to actually move forward with the project. While I in... Continue reading
  • Rigging Fixes
    June 04, 2025 by nights-requiem
    The original build launched with an experimental feature that failed to cook correctly. The latest version of the Unreal Engine has fixes for it. Additionally, I remade the entire sequence from scratc... Continue reading
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Updated 27 days ago