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Devlog
Sequence 3 Started with New Rigging Code
June 08, 2025
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nights-requiem
Sequence 3 is currently under development. With this new sequence, my workflow for programming cinematic cameras and rigging hands and facial features has been improved a bit which will make it easier...
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Minor Usability Improvemets
June 06, 2025
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nights-requiem
This build addresses the most common feedback about the general experience of navigating the UI Cursor predictably appears on the main menu Dialogue can be advanced by pressing spacebar or bottom face...
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6/4/25 Change Log
June 04, 2025
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nights-requiem
Added the start of the exploration segment Added the radar system (fully implemented, but I'd have to tag all the walls and stuff to make them show up as green lines so it's obvious that it's working...
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Planned Milestones
June 04, 2025
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nights-requiem
After a bit of a failboat of a launch due to a bug with Unreal's modular control rig plugin, Ehrein no longer freaks out all the time and I'm able to actually move forward with the project. While I in...
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Rigging Fixes
June 04, 2025
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nights-requiem
The original build launched with an experimental feature that failed to cook correctly. The latest version of the Unreal Engine has fixes for it. Additionally, I remade the entire sequence from scratc...
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