6/4/25 Change Log


  • Added the start of the exploration segment
  • Added the radar system (fully implemented, but I'd have to tag all the walls and stuff to make them show up as green lines so it's obvious that it's working.)
  • Added bounded volume overhead cameras (The 3rd person top-down kinda view)
  • Added the sequenced camera rigs (The long shot the plays as you round the corner)
    • Improved on the base implementation by adding separate easing on both the start and end of the sequence
      • Introduced a slightly hiccup when trying to transition from a sequenced camera control back to a bounded volume camera control
  • Added a female Tagovinuxie
    • Started the anim blueprint
    • Retargeted the German Shepard animations onto her
    • Gave a small level sequence to show off a quick movement

Next drop will have more polish on these features as well as incorporating the ladder movement state into A_Clerre's anim blueprint, incorporating environmental text pop-ins for the "mental fog" mechanic, and continuing to flesh out the greybox exploration level

Files

Night's Requiem - Mainline - Windows 654 MB
3 days ago

Get Night's Requiem

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