6/4/25 Change Log
Night's Requiem » Devlog

- Added the start of the exploration segment
- Added the radar system (fully implemented, but I'd have to tag all the walls and stuff to make them show up as green lines so it's obvious that it's working.)
- Added bounded volume overhead cameras (The 3rd person top-down kinda view)
- Added the sequenced camera rigs (The long shot the plays as you round the corner)
- Improved on the base implementation by adding separate easing on both the start and end of the sequence
- Introduced a slightly hiccup when trying to transition from a sequenced camera control back to a bounded volume camera control
- Improved on the base implementation by adding separate easing on both the start and end of the sequence
- Added a female Tagovinuxie
- Started the anim blueprint
- Retargeted the German Shepard animations onto her
- Gave a small level sequence to show off a quick movement
Next drop will have more polish on these features as well as incorporating the ladder movement state into A_Clerre's anim blueprint, incorporating environmental text pop-ins for the "mental fog" mechanic, and continuing to flesh out the greybox exploration level
Files
Night's Requiem - Mainline - Windows 654 MB
3 days ago
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Night's Requiem
Lay him to rest, for all our sakes.
Status | In development |
Author | nights-requiem |
Genre | Visual Novel, Adventure |
Tags | Fantasy, Furry, Romance, Stealth |
More posts
- Minor Usability Improvemets1 day ago
- Planned Milestones3 days ago
- Rigging Fixes3 days ago
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